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Going a step beyond the idea of mobile spawn points already introduced by mods and official expansions, there is a placeable spawn point that can be picked up by a helicopter and dropped off anywhere. The number of people you have at a given point determines how fast a point is captured, so moving groups of people into points is encouraged in ways that did not exist prior. The ability of a single individual to run roughshod over the countryside, snaring points willy-nilly and generally pulling army-of-one style bullshit has been hampered somewhat. But this is not Battlefield 2, and you will be disappointed if that is the context you see it in. They made some changes to the way the Conquest mode works that I think make it a better game. Outside of some animation bugs and the fact that my American soldier can't stop speaking Vietnamese for some reason, I'm actually pretty happy with it. This may fill you with rage, and cause you to write a review of this nature. We are talking about an incremental shift in the way the game is played.
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If you purchase Battlefield Vietnam, install it, and then run it with the expectation that you will not be driving vehicles around on hilly terrain while you shoot guys, you will be in for a shock. They would then drop this jar from a great height via helicopter, and he tells me that when the jar hit the surface of the water and cracked, the grenade was released and the resultant shockwave of water, glass, shrapnel, and I assume peanut butter would either kill fish or just kick the shit out of them, causing them to float where they could be scooped up by the Huey. Well, except for one thing: my stepdad says that the way he and his guys would fish in 'Nam was to press a grenade with the pin pulled down into a jar of peanut butter. We will not be piercing the moral quandaries at the heart of the conflict, discussing the military language of the period, or dealing with factual accounts of Vietnam. What we will be talking about are the points of distinction between the original Battlefield that so many people love, and this new contraption that will undoubtedly inspire a breadth of opinion. And if you do not, I will recoil from you, as though having touched the greasy, third-party gum beneath a barstool. I don't want to be up here saying, "Now, footballs can be distinguished from shuttlecocks in the following ways." There is some basic shit I expect you to know when you visit my site. The reason I establish this is because I don't want to spend a whole post talking about Battlefield. There are also demos available for it, if you have just returned from the mines of Pluto and are out of step with the interactive entertainment that has taken root while you sailed between worlds. Unreal Tournament 2004 will make a splash I'd warrant, but B1942 is real, real big. He and I are resolved that it's a lifestyle choice, it's something I tolerate but I'll be God Damned if they make me equate it with a regular purchase.īattlefield 1942 is, I believe, second only to Counter-Strike in terms of its online popularity. I told him once that maybe down in San Francisco they pre-order their games, and that's good enough if you live in San Francisco, but here in America we don't abide by that kind of nonsense. The guy at the Northgate EB knows not to ask me if I preordered it, we have an understanding on the issue. I was poking around Battlefield Central when it became entirely clear the game was probably out, and I should go buy it. The comic's about Battlefield, though - I suppose that's as good as anything. Jesus, so what do I talk about today? UT2004 retail? Battlefield Vietnam? Pandora Tomorrow? I know a shit ton about Pandora Tomorrow, I could probably go on all day.
